Whiteshark Cheat Overhaul v0.3.25
Whiteshark Cheat Overhaul v0.3.25
Add a wide range of cheated settings, maily to limit the ammount of buildings or vehicles needed.
DO NOT ADD CONFIG TO THE FILE ONLY THE VALUES IN THE FILE CAN BE EDITED.
- DELETE YOUR SettingsFile for this version.
- Past days i have been cleaning up the code and making the statnames more Clean this will require you to delete the settings file.
- The used structure will not change anymore so this will be the last time im asking to delete the file.
- NEXT update all your settings will remain and only the new items will be added to your settings file.
- Should you have messed up please delete the settingsfile and the mod will create a new file on next startup.
- \AppData\LocalLow\Colossal Order\Cities Skylines II\ModSettings\WhitesharkCheatOverhaul\settings.json
Modded Assets For Cities Skylines II
- SchoolOptions
- PowerplantOptions – Upgrades Completed
- WaterpumpOptions – Upgrades Completed
- TransformerstationOptions – Upgrades Completed
- ServerfarmOptions – Upgrades Completed
- GarbagetruckOptions – Upgrades Completed
- TransportbusOptions – Upgrades Completed
- ParkinghallOptions – Upgrades Completed
- CityparkOptions – Upgrades Completed
- WastewaterOptions – Upgrades Completed
- IncinerationPlantOptions
- HealthcareOptions
- PostofficeOptions – Upgrades Completed
- CemeteryOptions
- CrematoriumOptions
- WindturbineOptions
- EmergencybatteryOptions
- GeothermalpowerplantOptions
- SolarpowerstationOptions
- SignatureResidentialbuildingOptions – Upgrades Completed
- SignatureCommercialbuildingOptions – Upgrades Completed
- PostVanOptions – Upgrades Completed
- SignatureOfficebuildingOptions – Upgrades Completed
- SignatureMixedbuildingOptions – Upgrades Completed
- FireStationOptions
- FireHelicopterDepotOptions
- FirewatchTowerOptions
- PoliceStationOptions
- PrisonOptions
- DiseaseControlCenterOptions
- HeathResearchInstituteOptions
- RadioTelescopeOptions
- GeologicalResearchCenterOptions
- TechnicalUniversityOptions
- EarlyDisasterWarningSystemOptions
- WelfareOfficeOptions
- CityHallOptions
- LargeEmergencyShelterOptions
- CentralBankOptions
- MedicalUniversityOptions
- LargeHadronColliderOptions
- PublicTransportStopsOptions – Upgrades Completed
- PublicTransportDepotsOptions
- PublicTransportStationsOptions
- AirportOptions
- SpaceCenterOptions
- RadioMastOptions – Upgrades Completed
- PostMailboxOptions – Upgrades Completed
A setting File will be created at 1st run.
Location for settingsfile:
- \AppData\LocalLow\Colossal Order\Cities Skylines II\ModSettings\WhitesharkCheatOverhaul\settings.json
PowerPlants_Consumption_Pollution_Production Mod
Tweaks the Consumption & Pollution & Production of PowerPlants to make the number of PowerPlants required more sane/realistic.
Affected Buildings
– Gas PowerPlant
– Small Coal PowerPlant
Consumption
– Upkeep = 50
– Garbage Accumulation = 0
– Water Consumption = 0
Pollution
– Air Pollution = 0
– Ground Pollution = 0
– Noise Pollution = 0
Production
– Electricity Production = 1000MW
WaterPump_Consumption_Pollution_Production Mod
Tweaks the Consumption & Pollution & Production of WaterPump to make the number of WaterPump required more sane/realistic.
Affected Buildings
– Water PumpingStation
Consumption
– Upkeep = 50
– Garbage Accumulation = 0
– Electricity Consumption = 0
Pollution
– Noise Pollution = 0
Production
– Capacity = 1.000.000
Transformer Station Mod
Tweaks the Consumption & Pollution & Production of Transformer Station to make the number of Transformer Station required more sane/realistic.
Affected Buildings
– Transformer Station
Consumption
– Upkeep = 50
– Garbage Accumulation = 0
Pollution
– Noise Pollution = 0
Server Farm Mod
Tweaks the Consumption & Pollution & Production of Server Farm to make the number of Server Farm required more sane/realistic.
Affected Buildings
– Server Farm
Consumption
– Upkeep = 50
– Garbage Accumulation = 0
– Electricity Consumption = 0
– Water Consumption = 0
Pollution
– Noise Pollution = 0
Production
– Range = 12500
– Network Capacity = 200.000
Garbage Truck Mod
Tweaks the Capacity & Unload speed of Garbage Truck to make the number of Garbage Truck required more sane/realistic.
Affected Vehicle
– Garbage Truck
Tweaks
– Capacity = 80t
– Unload Speed 10t
Public Transport Bus Mod
Tweaks the Capacity & Maintenance Radius of Public Transport Bus to make the number of Public Transport Bus required more sane/realistic.
Affected Vehicle
– Public Transport Bus
– Public Transport Bus Electrical
– Public Transport Bus Emergency Shelter Evacuation
Tweaks
– Capacity = 1000
– Maintenance Radius 10.000
Parking Garage Mod
Tweaks the Capacity & Comfort of Parking Garage to make the number of Parking Garage required more sane/realistic.
Affected Buildings
– Overground Parking
– Underground Parking
Tweaks
– Capacity = 1000
– Comfort = 100
Public Park Mod
Tweaks the Capacity & Attaction of Public Parks to make the number of Public Parks required more sane/realistic.
Affected Buildings
– Small Park
– Small Plaza
– Large City Park
– Large Plaza
Consumption
– Garbage Accumulation = 0
– Electricity Consumption = 0
– Water Consumption = 0
Coverage
– Range = 100.000
– Capacity = 20.000
– Magnitude = 50
Attraction
– Attraction = 50.000
Leisure
– Efficiency = 50
Wastewater Treatment Plant Mod
Tweaks the Consumption & Pollution & Production of Wastewater Treatment Plant to make the number of Wastewater Treatment Plant required more sane/realistic.
Affected Buildings
– Wastewater Treatment Plant
Consumption
– Upkeep = 50
– Garbage Accumulation = 0
Pollution
– Air Pollution = 0
– Ground Pollution = 0
– Noise Pollution = 0
Tweaks
– Capacity = 10.000.000
– purification = 1
Pop Musician Mansion Mod
Tweaks the Wellbeing & Radius of Pop Musician Mansion to make the Pop Musician Mansion more sane/realistic.
Affected Buildings
– Pop Musician Mansion
Tweaks
– wellbeing = 10.000
– radius = 50.000
Public Transport Train Mod
Tweaks the Capacity & Maintenance Radius of Public Transport Train to make the number of Public Transport Train required more sane/realistic.
Affected Vehicle
– Public Transport Train Engine
– Public Transport Train Car
Tweaks
– Capacity = 1000 (8.000 total)
– Maintenance Radius 10.000
Public Transport Subway Mod
Tweaks the Capacity & Maintenance Radius of Public Transport Subway to make the number of Public Transport Subway required more sane/realistic.
Affected Vehicle
– Public Transport Subway Engine
– Public Transport Subway Car
Tweaks
– Capacity = 1000 (8.000 total)
– Maintenance Radius 10.000
Public Transport Tram Mod
Tweaks the Capacity & Maintenance Radius of Public Transport Tram to make the number of Public Transport Tram required more sane/realistic.
Affected Vehicle
– Public Transport Tram Engine
– Public Transport Tram Car
Tweaks
– Capacity = 1000 (3.000 total)
– Maintenance Radius 10.000
Post Office Mod
Tweaks the Capacity of Post Office to make the number of Post Office required more sane/realistic.
Affected Buildings
– Post Office
Capacity
– MailStorage Capacity = 1.000.000
– MailBox Capacity = 3000
– PostVan Capacity = 50
#Garbage Incinerator Plant Mod Tweaks the Consumption & Pollution & Production of Garbage Incinerator Plant to make the number of Garbage Incinerator Plant required more sane/realistic.
Affected Buildings
– Garbage Incinerator Plant
Consumption
– Upkeep = 50
– Water Consumption = 0
Pollution
– Ground Pollution = 0
– Air Pollution = 0
– Noise Pollution = 0
Capacity
– Garbage Capacity = 3.000.000
– Vehicle Capacity = 100
Installation – Manual
1. Install BepInEx 6 Bleeding Edge build or BepInEx 5.
– The pre-release version of BepInEx 6 available on their GitHub release page is quite outdated (dated August 2022) and may not support loading this mod. Please download the Bleeding Edge version from their website
– – Download BepInEx-Unity.Mono-win-x64-6.0.0-be.674+82077ec.zip (or a newer version), and unzip all of its contents into the game’s installation directory, typically C:/Program Files (x86)/Steam/steamapps/common/Cities Skylines II
– – The installation directory should now have the BepInEx folder, the doorstop_config.ini file, and the winhttp.dll file
2. Run the game once, then close it. You can close it when the main menu appears
3. Download mod. Make sure you select the download that is compatible with your version of BepInEx. Unzip it into the Cities Skylines II/BepInEx/plugins folder.
4. Launch the game, and your mods should be loaded automatically
Compiling the Mod Yourself
You will need to add references to Unity yourself if you wish to compile the project. In the .csproj, you can set the location of your game install and enable the PostBuild install step, to automatically install the mod after build.
CHANGELOG
- 0.3.12 main cheat 1st release
Whiteshark