Whiteshark Cheat Overhaul v0.3.25

Whiteshark Cheat Overhaul v0.3.25


Add a wide range of cheated settings, maily to limit the ammount of buildings or vehicles needed.

DO NOT ADD CONFIG TO THE FILE ONLY THE VALUES IN THE FILE CAN BE EDITED.

  • DELETE YOUR SettingsFile for this version.
  • Past days i have been cleaning up the code and making the statnames more Clean this will require you to delete the settings file.
  • The used structure will not change anymore so this will be the last time im asking to delete the file.
  • NEXT update all your settings will remain and only the new items will be added to your settings file.
  • Should you have messed up please delete the settingsfile and the mod will create a new file on next startup.
  • \AppData\LocalLow\Colossal Order\Cities Skylines II\ModSettings\WhitesharkCheatOverhaul\settings.json

Modded Assets For Cities Skylines II

  • SchoolOptions
  • PowerplantOptions – Upgrades Completed
  • WaterpumpOptions – Upgrades Completed
  • TransformerstationOptions – Upgrades Completed
  • ServerfarmOptions – Upgrades Completed
  • GarbagetruckOptions – Upgrades Completed
  • TransportbusOptions – Upgrades Completed
  • ParkinghallOptions – Upgrades Completed
  • CityparkOptions – Upgrades Completed
  • WastewaterOptions – Upgrades Completed
  • IncinerationPlantOptions
  • HealthcareOptions
  • PostofficeOptions – Upgrades Completed
  • CemeteryOptions
  • CrematoriumOptions
  • WindturbineOptions
  • EmergencybatteryOptions
  • GeothermalpowerplantOptions
  • SolarpowerstationOptions
  • SignatureResidentialbuildingOptions – Upgrades Completed
  • SignatureCommercialbuildingOptions – Upgrades Completed
  • PostVanOptions – Upgrades Completed
  • SignatureOfficebuildingOptions – Upgrades Completed
  • SignatureMixedbuildingOptions – Upgrades Completed
  • FireStationOptions
  • FireHelicopterDepotOptions
  • FirewatchTowerOptions
  • PoliceStationOptions
  • PrisonOptions
  • DiseaseControlCenterOptions
  • HeathResearchInstituteOptions
  • RadioTelescopeOptions
  • GeologicalResearchCenterOptions
  • TechnicalUniversityOptions
  • EarlyDisasterWarningSystemOptions
  • WelfareOfficeOptions
  • CityHallOptions
  • LargeEmergencyShelterOptions
  • CentralBankOptions
  • MedicalUniversityOptions
  • LargeHadronColliderOptions
  • PublicTransportStopsOptions – Upgrades Completed
  • PublicTransportDepotsOptions
  • PublicTransportStationsOptions
  • AirportOptions
  • SpaceCenterOptions
  • RadioMastOptions – Upgrades Completed
  • PostMailboxOptions – Upgrades Completed

A setting File will be created at 1st run.

Location for settingsfile:

  • \AppData\LocalLow\Colossal Order\Cities Skylines II\ModSettings\WhitesharkCheatOverhaul\settings.json

PowerPlants_Consumption_Pollution_Production Mod

Tweaks the Consumption & Pollution & Production of PowerPlants to make the number of PowerPlants required more sane/realistic.

Affected Buildings
– Gas PowerPlant
– Small Coal PowerPlant

Consumption
– Upkeep = 50
– Garbage Accumulation = 0
– Water Consumption = 0

Pollution
– Air Pollution = 0
– Ground Pollution = 0
– Noise Pollution = 0

Production
– Electricity Production = 1000MW

WaterPump_Consumption_Pollution_Production Mod

Tweaks the Consumption & Pollution & Production of WaterPump to make the number of WaterPump required more sane/realistic.

Affected Buildings
– Water PumpingStation

Consumption
– Upkeep = 50
– Garbage Accumulation = 0
– Electricity Consumption = 0

Pollution
– Noise Pollution = 0

Production
– Capacity = 1.000.000

Transformer Station Mod

Tweaks the Consumption & Pollution & Production of Transformer Station to make the number of Transformer Station required more sane/realistic.

Affected Buildings
– Transformer Station

Consumption
– Upkeep = 50
– Garbage Accumulation = 0

Pollution
– Noise Pollution = 0

Server Farm Mod

Tweaks the Consumption & Pollution & Production of Server Farm to make the number of Server Farm required more sane/realistic.

Affected Buildings
– Server Farm

Consumption
– Upkeep = 50
– Garbage Accumulation = 0
– Electricity Consumption = 0
– Water Consumption = 0

Pollution
– Noise Pollution = 0

Production
– Range = 12500
– Network Capacity = 200.000

Garbage Truck Mod

Tweaks the Capacity & Unload speed of Garbage Truck to make the number of Garbage Truck required more sane/realistic.

Affected Vehicle
– Garbage Truck

Tweaks
– Capacity = 80t
– Unload Speed 10t

Public Transport Bus Mod

Tweaks the Capacity & Maintenance Radius of Public Transport Bus to make the number of Public Transport Bus required more sane/realistic.

Affected Vehicle
– Public Transport Bus
– Public Transport Bus Electrical
– Public Transport Bus Emergency Shelter Evacuation

Tweaks
– Capacity = 1000
– Maintenance Radius 10.000

Parking Garage Mod

Tweaks the Capacity & Comfort of Parking Garage to make the number of Parking Garage required more sane/realistic.

Affected Buildings
– Overground Parking
– Underground Parking

Tweaks
– Capacity = 1000
– Comfort = 100

Public Park Mod

Tweaks the Capacity & Attaction of Public Parks to make the number of Public Parks required more sane/realistic.

Affected Buildings
– Small Park
– Small Plaza
– Large City Park
– Large Plaza

Consumption
– Garbage Accumulation = 0
– Electricity Consumption = 0
– Water Consumption = 0

Coverage
– Range = 100.000
– Capacity = 20.000
– Magnitude = 50

Attraction
– Attraction = 50.000

Leisure
– Efficiency = 50

Wastewater Treatment Plant Mod

Tweaks the Consumption & Pollution & Production of Wastewater Treatment Plant to make the number of Wastewater Treatment Plant required more sane/realistic.

Affected Buildings
– Wastewater Treatment Plant

Consumption
– Upkeep = 50
– Garbage Accumulation = 0

Pollution
– Air Pollution = 0
– Ground Pollution = 0
– Noise Pollution = 0

Tweaks
– Capacity = 10.000.000
– purification = 1

Pop Musician Mansion Mod

Tweaks the Wellbeing & Radius of Pop Musician Mansion to make the Pop Musician Mansion more sane/realistic.

Affected Buildings
– Pop Musician Mansion

Tweaks
– wellbeing = 10.000
– radius = 50.000

Public Transport Train Mod

Tweaks the Capacity & Maintenance Radius of Public Transport Train to make the number of Public Transport Train required more sane/realistic.

Affected Vehicle
– Public Transport Train Engine
– Public Transport Train Car

Tweaks
– Capacity = 1000 (8.000 total)
– Maintenance Radius 10.000

Public Transport Subway Mod

Tweaks the Capacity & Maintenance Radius of Public Transport Subway to make the number of Public Transport Subway required more sane/realistic.

Affected Vehicle
– Public Transport Subway Engine
– Public Transport Subway Car

Tweaks
– Capacity = 1000 (8.000 total)
– Maintenance Radius 10.000

Public Transport Tram Mod

Tweaks the Capacity & Maintenance Radius of Public Transport Tram to make the number of Public Transport Tram required more sane/realistic.

Affected Vehicle
– Public Transport Tram Engine
– Public Transport Tram Car

Tweaks
– Capacity = 1000 (3.000 total)
– Maintenance Radius 10.000

Post Office Mod

Tweaks the Capacity of Post Office to make the number of Post Office required more sane/realistic.

Affected Buildings
– Post Office

Capacity
– MailStorage Capacity = 1.000.000
– MailBox Capacity = 3000
– PostVan Capacity = 50

#Garbage Incinerator Plant Mod Tweaks the Consumption & Pollution & Production of Garbage Incinerator Plant to make the number of Garbage Incinerator Plant required more sane/realistic.

Affected Buildings
– Garbage Incinerator Plant

Consumption
– Upkeep = 50
– Water Consumption = 0

Pollution
– Ground Pollution = 0
– Air Pollution = 0
– Noise Pollution = 0

Capacity
– Garbage Capacity = 3.000.000
– Vehicle Capacity = 100

Installation – Manual

1. Install BepInEx 6 Bleeding Edge build or BepInEx 5.

– The pre-release version of BepInEx 6 available on their GitHub release page is quite outdated (dated August 2022) and may not support loading this mod. Please download the Bleeding Edge version from their website

– – Download BepInEx-Unity.Mono-win-x64-6.0.0-be.674+82077ec.zip (or a newer version), and unzip all of its contents into the game’s installation directory, typically C:/Program Files (x86)/Steam/steamapps/common/Cities Skylines II

– – The installation directory should now have the BepInEx folder, the doorstop_config.ini file, and the winhttp.dll file

2. Run the game once, then close it. You can close it when the main menu appears

3. Download mod. Make sure you select the download that is compatible with your version of BepInEx. Unzip it into the Cities Skylines II/BepInEx/plugins folder.

4. Launch the game, and your mods should be loaded automatically

Compiling the Mod Yourself

You will need to add references to Unity yourself if you wish to compile the project. In the .csproj, you can set the location of your game install and enable the PostBuild install step, to automatically install the mod after build.

CHANGELOG

  • 0.3.12 main cheat 1st release
Credits:
Whiteshark


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