Unlimited Elevated Road V0.2

Unlimited Elevated Road V0.2


Disclaimer

  • This is a beta version. It may be instable or imcompatible with other mods. Please use at your own risk.

UnlimitedElevatedRoad

  • Configurable maximum pillar interval for elevated roads. The game’s default interval is 80m in version 1.0.15f1. Default interval of this mod is 200m, the same as in game version 1.0.14f1.
    • Affected road types: ordinary roads, highways, pavements, busways and tracks.
  • Configurable maximum node interval for roads. The game automatically adds a node into the constructed road when its length exceeds this interval. The game’s default interval is 200m. Default interval of this mod is also 200m.
    • This function is highly experimental. It affects all road types and even water pipes, power lines and water ways.
  • No pillar switch. Once turned on, no pillars spawn when constructing elevated roads. Meanwhile, bridge properties, like special bridge pillars, cables and girders, also do not spawn.
    • Affected road types: ordinary roads, highways, pavements, busways, tracks and bridges.
    • Affected line types: power cables.
  • No height limit switch. Once turned on, height limits for elevated roads are increased to 1000m.
    • Affected road types: ordinary roads, highways, pavements, busways, tracks and bridges.

Configuring the Setting

  • First launch the game with this mod loaded, and close the game (to generate the configuration file).
  • Open the configuration file (..\Cities Skylines II\BepInEx\config\UnlimitedElevatedRoad.cfg), modify each configuration entries and save the file.
  • Now launch the game again with this mod loaded and enjoy it!

Requirements

Planned Features

  • In-game configuration.
Credits:
Jimmyok


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