Realistic Building Occupancy v0.1

Realistic Building Occupancy v0.1

This mod modifies the number of households and (in the future) businesses in a building.

Running the mod with a pre-existing save is possible but will take some effort to recover from. It is recommended to start a NEW city with this mod. However, if you are using a pre-existing save file:

– Upon loading the save, create a backup
– Open the Realistic Building Occupancy settings.
– Under the Overflow Maintenance section choose one of the two options after reading their descriptions carefully. “Seek New Households” is recommended for smaller cities. On larger cities, you may have a lot of homeless people. An option is in development to address this problem.
– Return to the simulation and press play. Any building that had too many renters will now have the correct amount. (you might have to wait a bit)

Important: you can only use one of the maintenance options at a time. If you don’t like the results of one, reload the original save file.
How it works

The mod is active when the game starts up. Prefabs _shouldn’t_ be affected outside of the simulation. If you want to revert, just load the save with the mod removed.

– The mod finds the size of a floor in the building, and gives it a number of units (the ground floor only counts for row-houses).
– The mod multiplies this by the number of floors to give the total number of residential units

Residential units are either 80sqm/1200sqft or 111sqm/800 sqft with only one large residence per floor. Space for other things like elevator(s) and hallway(s) accounted for (though it doesn’t seem to make much of a difference). For row homes, you’ll likely see a decrease (usually 3 or 4 households), but higher density buildings will typically increase in size with towers having the largest increase.

Planned Features
– Changing parameters (e.g. setting the size of the large and regular units)
– Multiple businesses in one building for high-density commercial
– Multiple companies in one building for high-density office

Why not just increase the number of workers each business in high density has?

Doing this could negatively affect the efficiency of the building and could mess with the economy too much. I’m trying to avoid that.


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