Map Texture Replacer V1.0.3
Map Texture Replacer V1.0.3
This mod allows you to easily replace grass, dirt and cliff map textures in your game.
This mod takes advantage of the fact that map textures are stored as standard unity textures, making them straightforward to read and set.
Hopefully when the full official editor releases, it will include map theming tools, but in the meantime this mod makes basic theming possible.
Requirements
Installation
- Download the mod from here or from the mod’s releases page on GitHub
- If installing from GitHub, place MapTextureReplacer folder inside
BepInEx/plugins
and optionally download the example texture pack DesertMapTheme.zip
Texture Packs
This mod has support to load in texture packs via zip files. This mod includes one example texture pack, a desert map theme.
The vanilla game uses 4096×4096 sized map textures by default for grass, 2048×2048 for dirt and cliff though smaller scaled textures will successfully replace. For example, the example desert map theme pack uses 1024×1024 sized textures.
To make your own pack, just compress some or all of the following filenames into a zip file
Grass_BaseColor.png
Grass_Normal.png
Dirt_BaseColor.png
Dirt_Normal.png
Cliff_BaseColor.png
Cliff_Normal.png
Disclaimer
This mod is experimental, so things might not work as expected
Acknowledgements
Thanks to the Cities Skylines 2 modding community for making modding more accessible
V1.0.3
Update HookUI dependency
Cgameworld