Historical Start v1.0.3

Historical Start v1.0.3


Start the game with railways, shipping, and specialized industries unlocked.

Cities Skylines 2: Historical Start

Enables more historical city building when using the game’s unlocking progression system by unlocking from the start of the game:

1. Rail
2. Shipping
3. Specialized Industry (farming/mining/logging)

Also enables placement of train stations and cargo terminals without having to place a depot first.

This makes it much easier to lay out and grow a city that historically would have been founded prior to the automobile era, and enables you to properly utilize the transportation networks and/or industries those cities would have been originally founded for and developed around.

To (partially) offset this the XP gains for these items have been reduced by 90%, and you will also still need to manually unlock (and spend the point for) the ‘Train’ progression node in the transportation progression tree if you want to unlock the subsequent nodes.

Instructions

None needed – simply install the mod! Rail and shipping should be unlocked automatically.

Requirements

BepInEx 5

Installation

Make sure that BepInEx 5 is installed.
Place the HistoricalStartLite folder in the archive in your BepInEx Plugins folder.

Limitations

Sub-objects aren’t yet supported in this version, so if you use this to place buildings they won’t have any of their sub-components (such as props, embedded networks, or sub-buildings). The full version of this mod rectifies this.

Vehicles can be placed, but will get confused and likely do strange things, which does have its amusement value at least. The full version will allow you to place vehicles as ‘props’ (so they just sit there and look pretty, and not e.g. rise up nose-first into the sky in various geometric patterns).

Credits:
algernon


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