Extended Road Upgrades V1.3.2
Extended Road Upgrades V1.3.2
IMPORTANT
We’re in the early stages of C:S2 modding and the tooling is not ready yet so please take this mod as it is and accept any issue.
This mod enables both quays, retaining walls and elevated upgrade options in the Network Upgrade tool.
WARNING
This mod might mess up your save game. If this happens and some of your roads are acting weird you can bulldoze and recreate them to fix any issue.
Setup
Each release will contain 4 different download zips:
– ExtendedRoadUpgrades_-BepInEx5.zip
– ExtendedRoadUpgrades_-BepInEx5_Debug.zip
– ExtendedRoadUpgrades_-BepInEx6.zip
– ExtendedRoadUpgrades_-BepInEx6_Debug.zip
TIP: Debug versions can be helpful to have extended logging in case of errors, they’re not intended for daily usage.
Simply download and use release that matches your BepInEx version from the releases page and extract the ZIP file to your BepInEx/plugins folder.
Requirements
BepInEx, either v5 or v6: https://builds.bepinex.dev/projects/bepinex_be
Usage
You will find new icons in the Road Upgrade menu, just after the Grass one.
Select one of them and upgrade your roads as you would with the other available upgrades.
V1.3.2
- [FIX] Mod not loading properly after v1.3.1
V1.3.1
- [ADD] Upgrades can now be applied to Subway Tracks also
- [ADD] Experimental support for Editor mode
- [FIX] Tunnel roads can now be removed/upgraded properly
V1.3.0
- [ADD] Upgrades can now be applied to Pedestrian Paths, Bus Roads, Train/Tram Tracks
- [ADD] Added Tunnel upgrade mode (be sure to properly raise terrain after to fix rendering!)
- [FIX] Pillars between Raised and Elevated roads are now handled properly
STApps