Cities Skylines 2: Increasing Perfomance
Cities Skylines 2: Increasing Perfomance
Performance in Cities Skylines 2 is typically influenced by factors like the complexity and size of your city, the level of detail in graphics, and the capabilities of your computer’s hardware.
Running the game in my old PC i7-4790 CPU with 32 GB of Sytem RAM, a 2TB stick drive and a GeForce 1080 of 8GB of VRAM.
These settings gives me up to 31 frames per second on a 50K population. I probably will have to adjust these settings as the game gets more complex.
01. Antialiasing 4x (TAA); quality: high.
02. Texturtes: Medium. Mip Bias: 1; Trilienar filtering.
03. Ambient Occlussion (High): Maximum Pitch Ratio = 86 \ Step Counts 16.
05. Volumetric Quality: Budget: 1 Resolution Depth Ratio:1.
06. Terrain Quality (High):Subdivisions 4; Target Patch Size: 12.
07. Depth Of Field: Disabled.
08. Dymamic Resolution: Disabled.
09. Motion Blur: Disabled.
10. Level of Detail: Detail Distance 30%; Max Light Count: 4096; Geometry Cache Limit: 2 GB.
11. V-Sync (On in my case).
Performance Eaters tested so far:
1. Antialiasing Filter.
2. Textures.
3. Level of Detail, (the most destructive).
4. Increasing Mip Bias.
5. Ambient Occlusion. Lower values decrease performance.
6. Volumetric Quality: Lower Values decrease performance.
7. Chirpper On.
8. V-Sync.
Check official sources or community forums for the latest performance updates on Cities: Skylines 2.
Hope you find it useful!
Øuantum3